Thank for your reprising and kind support! I I'm extremely happy that I can learn about TES5Edit a bit. Aside from using a preset of Samsom/Samuel values, the only other reason to use SAM esp as a master is for referencing the SAM_SkinMaleGenitals texture set, but texture swapping seems to be handled by SAM scripts. Be sure to change your custom race's "SkinNaked" armor to use the new record.ĭon't forget to add your custom race to the list of "Additional Races" for the new SAM_NakedGenitals.
Just copy it as a new record to your custom race esp. Now, I can't add a keyword of ActorProxyNord to my lovely new race on TES5Edit though I've added SAM as a master to the follower.esp.Īs I mentioned, don't modify the existing "SAM_NakedGenitals" since that will cause a looped dependency (and you don't want SAM esp to use your custom race esp as a master). So, I would ask you for one more support about it. Thanks for your tip for adapting custom and new races to SAM. If ActorRace.HasKeywordString("ActorProxyNord")ĮlseIf ActorRace.HasKeywordString("ActorProxyImperial")ĮlseIf ActorRace.HasKeywordString("ActorProxyBreton")ĮlseIf ActorRace.HasKeywordString("ActorProxyRedguard")ĮlseIf ActorRace.HasKeywordString("ActorProxyDarkElf")ĮlseIf ActorRace.HasKeywordString("ActorProxyHighElf")ĮlseIf ActorRace.HasKeywordString("ActorProxyArgonian")ĮlseIf ActorRace.HasKeywordString("ActorProxyWoodElf")ĮlseIf ActorRace.HasKeywordString("ActorProxyKhajiit")ĮlseIf ActorRace.HasKeywordString("ActorProxyOrc") Int Function CheckCustomRace(Race actorRace) SAM has a list of valid custom race support in the SAM_QuestScript script: To remove the default armor, remove the "WNAM - Worn Armor" record from the follower under "Non-Player Character (Actor)"įor SAM support of custom race, add keyword "ActorProxyNord" (or a similar one from below) to the custom race under "Race"
#Skyrim minotaur race mod update#
Minotaurs were first added to the game with Update 10, with the Dark Brotherhood DLC.Use 圎dit (TES5Edit) to open the custom follower esp.Rahdgarak, the final boss of Hunter's Grotto in Vateshran Hollows.Praeconicus, a Minotaur found in Zenithar's Abbey.Limenauruus, a Minotaur boss located in Tribune's Folly.Koska, a World Boss found at Shardius's Excavation.Kinras Ironeye, a Minotaur boss located in Black Drake Villa.Gornikaus Oxtooth, a Minotaur boss located in the Tomb of the Serpents.Galrus Grimhorn, a friendly Minotaur located in Hammerdeath Arena.Galchobhar, a minotaur boss located in Bloodroot Forge.Druvaakh the Smasher, a Minotaur boss located in Undertow Cavern.Domihaus the Bloody-Horned, a unique Minotaur boss located in Falkreath Hold.Cud, a powerful Minotaur allied with a thug located in Meirvale Keep.Bhrum, a World Boss found at Shardius's Excavation.Attendant of Flame, a blood-forged Minotaur located in Bloodroot Forge.This deals moderate physical damage and can be blocked to prevent the knockdown. Ram The minotaur charges forward, knocking down all enemies in its path. This does moderate flame damage over time. Elemental Pool When Elemental Weapon is active, all attacks done will leave behind a pool of fire as indicated by a red circle. Elemental Weapon The minotaur slams its weapon on the ground, heating it up and making it glow. This deals moderate physical damage at the point where it lands as indicated by a red circle. Flying Leap If the target is far away, the minotaur throws its weapon at the target and leaps over to pick it up. This attack can be blocked to reduce the damage and prevent the stun.
Clobber A heavy swing that stuns the target dealing moderate physical damage. Cleave A melee attack that staggers the target dealing moderatee physical damage. Chop A basic melee attack that does moderate physical damage. As elite creatures, minotaurs are immune to all crowd control effects.